Posted by: siblmp
Credits: made by Michael Sibley
Such a simple concept. The words of an abbreviated version of Sonnet 12 (“When I do count the clock that tells the time”) have been filmed apparently floating slowly past on the River Avon (it’s hard to tell given the low image resolution, but some trickery is involved since the words then float backwards). The reflected clouds add reflective depth, while the drifting words suggest poetic reverie. It’s just a shame about the naff fretless bass on the music track.
Michael Sibley’s personal site
Posted by: ChrisDavey83
Credits: made by Chris Davey
A hypnotic interpretation of Sonnet 30 (“When to the sessions of sweet silent thought”), produced by a graphic design student set the task of creating a TV ident for a BBC series (presumably an academic exercise rather than one that was actually used by the BBC). Words drift in and out, laterally and vertically, overlaid upon themselves, artfully playing with fonts and layout, a typographer’s reverie. It’s a satisfying visual reading that demonstrates what power words have alone to catch the eye.
Chris Davy on MySpace
Posted by: froj2002
Credits: Made by froj2002
How many ways do we have to approaching the task of translating Shakespeare into moving images? Ways without number, I hope. So we introduce a new category to BardBox with Typography, which filmmakers visualise the words themselves. Here we have a creative expression of sonnet 81, “Or I shall live your epitaph to make”. The words are expressed at readable pace through a mixture of hard-made by, text placed over objects (the word ‘epitaph’ on a gravestone) and text created out of natural objects (writing on a steamy mirror). Overlaid by a breathy music track with delicate piano and deft timing (note the lingering of the final word “men”), the result is hynoptic and, yes, poetic. Certainly it’s a method that encourages us literally to see the text, and it’s a means of creating expressive Shakespeare content that anyone with the passion to do so can do cheaply, easily, and without players.